Zepar Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His hair is cut close to his head. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of drow
Ideals: Passionate. Flaws: Addict, Impulsive. Bonds: Religious, Enemies. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: 4 Antitoxin.
Kyle Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears a colorful flower in his red hair. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: He was raised by priests from a young age. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Cartwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Thieves’ tools.
Gnarsh Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He has a small bristly mustache and wavy golden hair. He wears a mask on his face.
Personality: Eccentric and domineering, Gnarsh will drive conversation. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gnarsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Selfish. Bonds: Rich, Immigrant. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Uthemar Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'5". He is dressed in an above average manner, and his gloved hand is found clutching a monstrous two handed axe. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety.
Flaws: Shy, Forgetful. Bonds: Attractive, Mentor. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 48000 sp. 1 Minor magic item.
Qualen Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a grey shirt with thin black vertical stripes and yellow pants. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears his auburn hair up. His blue eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Qualen was born in the east. At a young age he loved to build and create. When Qualen reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Impeccable, Optimist, Persistence. Bonds: Rich, Military. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Banded mail.
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