Trym Carlisle, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His tied-back hair is brown. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Cynical, Fearful. Bonds: Poor, Immigrant, Family. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gimurt Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a green coat. His red hair is styled in orderly dreadlocks. This amber eyed easterner is not easily forgotten.
Personality: Eccentric and domineering, Gimurt will drive conversation. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Banker and was forced into it by his family.
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Nature, Family. Occupation: Banker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 80 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp.
Fulbar Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a white vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his white boots flare out at the collars. His red hair is heavily combed to the left. He has hazel eyes and a white hat with a red feather.
Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.
History: Born in the east his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Poor, Has a crush. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1200 sp.
Simon Van Es, Male Human [Permalink]
Personal [hide]
Description: A 6'1" northern man, he wears a simple tan robe with blue stripes complete with hood. His auburn hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born in the north. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Simon's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Megged Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears red cloth garments or leather armor. His hair, while still mostly brown, has prominent grey streaks. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Fisher business at a young age. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Joker. Flaws: Insane. Bonds: Job, Family, Enemies. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 3000 sp.
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