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NPC Generator

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Advanced [show]


Rhogar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Fletcher. He wears a colorful flower in his brass crest. His red unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: To be a Stableman again; and further expansion of business

Ideals: Pacifist. Flaws: Disease, Shy. Bonds: Job, Attractive. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Rhogar Bhenkumbyrznaax, Male Dragonborn Expert 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1400 sp. 2 Antitoxin. 1 Everburning torch.


Social Check DCs


Reynard Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'4". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a halberd. He wears his black hair up. He has several tiny ruby earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Justice. Flaws: Disease. Bonds: Rich, Attractive, Has a crush. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Reynard Sherman, Male Half-Elf Wizard 1
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. Brass mug with jade inlays (100 gp).


Social Check DCs


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Oskar was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: Regain custody of his son; and doesn't want to be a hunter and was forced into it by his family

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Family. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Oskar Aranore, Male Dwarf Cleric 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Freshwater pearl (4 gp). Freshwater pearl (4 gp). Iolite (20 gp).


Social Check DCs


Five Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy tan pantaloons and a pastel scarf. His orange fur is greasy and uncared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Five was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Five Of Stars, Male Tabaxi Ranger 4
Medium (5'11") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs


Qemuel Harm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He has dyed his greying black hair a little too much giving a sharp black color. His gold eyes dart from person to person.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He has worked as a Cartwright like his mother before him.

Motivation: To find somewhere to settle down; and he has decided he is irredeemable

Flaws: Impulsive, Mundane. Bonds: Job, Mentor, Criminal record. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Qemuel Harm, Male Tiefling Expert 10
Medium (5'8") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)17 (+3) 16 (+3)12 (+1)
Skills Arcana +7, History +7
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2300 gp. Red garnet (50 gp). Blue quartz (14 gp). Freshwater pearl (14 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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