Tim Branson, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man is wearing colorful clothing, dressed as a Bounty Hunter. His golden hair is long and unkept. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Tim was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Criminal record. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 45 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 350 pp. Fire opal (1000 gp). Moonstone (70 gp). Chalcedony (70 gp). Emerald (1000 gp). Deep blue spinel (1300 gp). Moonstone (70 gp). Deep green spinel (110 gp). Deep green spinel (110 gp). Sardonyx (70 gp). White opal (1000 gp). 1 Minor magic item.
Diggory Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears red painted combat armor at almost all times. He wears his brown hair down. His green eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Flaws: Addict, Disease. Bonds: Adventurer, Rich. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Shadow Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His yellow fur is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and he feels threatened by others
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Guardian, Immigrant. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp.
Raymond Yeardley, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with violet slacks. His skin is fair and his fingers are delicate and long. His tied-back hair is white. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Family, Rich. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Merihim Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. He is bristling with hidden weapons, mostly longbows and hand crossbows. His dark red hair is thinning but still full. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a slaver, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Merihim was left his mother's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Mentor, Military. Occupation: Priest
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 76 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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