Crampernap Gummen, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Extrovert, Gifted, Optimist. Flaws: Disease. Bonds: Poor. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 76 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 5000 gp. Gold dragon comb with red garnet eye (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Gold and topaz bottle stopper cork (1800 gp). Gold and topaz bottle stopper cork (1800 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a tan poncho over his likewise colored trousers and shirt. He has styled his brown hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Aramil and his spouse have recently divorced.
Motivation: Retire the richest man in the west.
Ideals: Justice, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Orryn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His silver hair is braided into rings. His eyes are violet and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His religion dominates his actions; and wants his loneliness to end
Ideals: Persistence. Flaws: Mundane. Bonds: Has a crush, Religious. Occupation: Masseuse
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 100 gp. 1 Minor magic item.
Aust Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. He has wavy golden hair. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his father. Aust was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aust decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Criminal record. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Gnoll, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Curran Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a robe, a symbol of magic around his neck, and a quarterstaff on his belt. He has red hair. His fierce hazel eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Curran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Curran's mother didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Fighting, Artistic. Flaws: Antagonistic, Fearful. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
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