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Advanced [show]


Khrosh Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a brown feathered hat and brown clothes, and he perpetually has his quarterstaff ready. His tied-back hair is silver. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the south was not economically sound they moved to his current location. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Slave, Rich. Occupation: Tanner

Voice: French accent

Attributes [hide]

Khrosh Barclay, Male Half-Orc Commoner 6
Medium (5'3") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Investigation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Goblin, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 7000 sp.


Social Check DCs


Oblar Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears a tight fitting black shirt and pants. His brown hair is braided into rings. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Oblar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his writing dream.

Motivation: To pay off his debts; and he has decided he is irredeemable

Ideals: Gifted, Artistic. Bonds: Attractive, Nature, Debt. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Oblar Quickstep, Male Halfling Wizard 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. Jade (100 gp).


Social Check DCs


Miles Darby, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. He keeps his long white hair kept up in a rat tail. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions.

Flaws: Mundane. Bonds: Attractive, Criminal record, Religious, Rich. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Miles Darby, Male Human Sorcerer 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp.


Social Check DCs


Merihim Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is braided into rings. He has a dull look in his silver eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC.

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Merihim Entropy, Male Tiefling Commoner 5
Medium (5'4") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 15 (+2)17 (+3)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Andram Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His red hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to loving parents in a slum to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hasn't been sleeping well lately.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Joker. Flaws: Insomniac, Insane. Bonds: Poor, Criminal record. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Andram Principle, Male Tiefling Warrior 6
Medium (5'4") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Intimidation +6, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Violet garnet (200 gp). Malachite (6 gp). Alexandrite (200 gp).


Social Check DCs

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