Dagger Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green tunic with grey highlights, and long tan pants that bunch up around his shoes. He is portly but not overly obese. He keeps his gray fur in a flapper bob. His eyes are blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dagger is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Tanner, Dagger learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He struck the Tanner job and began his own company from there.
Motivation: Expand his business; and he's looking for his big break
Ideals: Justice. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 111 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1300 gp. Blue star sapphire (900 gp). Obsidian (12 gp). Black pearl (200 gp). Coral (70 gp).
Robert Hamilton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His long blonde hair is drawn into a two foot long braid. His eyes are violet and catlike.
Personality: He dislikes all the random violence that takes place in the north. His job bores him to no end. He has decided to make it more interesting.
History: Robert hails from a village terrorized by gnolls. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Enemies. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 28 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 130 pp.
Borun Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His auburn hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Borun was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Sellsword.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he is unsatisfied with his job
Ideals: Joker, Persistence, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Citrine (30 gp). Deep blue spinel (500 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item.
Caeldrim Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. His long chestnut hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.
Personality: Aggressive, abrasive, and angry, Caeldrim embodies much of what other species detest in the Elves. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Antagonistic, Insane. Bonds: Guardian. Occupation: Bather
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnoll, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Efferil Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His blue eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: Efferil was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Efferil took refuge in the large cave and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Flaws: Secretive, Lazy. Bonds: Rich, Nature. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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