Donaar Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, brown, dusty cloak. His red crest is thinning but still full. He wears an eyepatch.
Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small desert village. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Artistic. Flaws: Ugly, Impulsive, Forgetful. Bonds: Nature, Has a crush. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Locksmith, his mother struggled to pay the bills. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 71 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 2000 gp. Rose (50 gp). Carnelian (50 gp). Moss agate (8 gp). Sardonyx (50 gp). Fire opal (400 gp). Alexandrite (500 gp). Zircon (50 gp). Deep green spinel (150 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is still thick. He has a dull look in his gold eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east to a Fletcher, Ahrim learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Logical, Persistence. Flaws: Insane, PTSD, Antagonistic. Bonds: Job. Occupation: Fletcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 5000 cp.
Geoffrey Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his monstrous two handed axe. He has a slight overbite and is overall scrawny. His silver hair, when down, is lengthy. His eyes are likewise green. His teeth are white and perfect.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Geoffrey was born with his father's beautiful face. Cursed with unlife at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Butcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1000 sp. Aquamarine (700 gp). Alexandrite (700 gp). Iolite (80 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flame Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His yellow fur is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His psionic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Military. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!