Shivering Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He has a penchant for wearing a ring with an oversized amber on his left hand. His beige fur is thinning but still full. His amber eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Armorer in town.
History: Shivering was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: An old rival family wants him found.
Ideals: Fighting. Bonds: Rich, Family, Job, Attractive. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 210 pp.
Norman Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He has never given up on his writing dream.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic, Gifted. Bonds: Attractive, Slave. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 400 sp. 1 Buckler.
Anverth Sympony, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a blue and brown handkerchief worn on his left side. He wears his golden hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: Anverth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Anverth hails from a village terrorized by dire rats. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He feels kind of lost in life; and many dire rats want him driven away
Ideals: Artistic, Gifted. Flaws: Secretive, Depressed. Bonds: Enemies. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp. Jasper (60 gp). Chrysoberyl (90 gp). Lapis lazuli (15 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item.
Eberdeb Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a red coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has a moderate pudge and is not very fit. He has silver hair. He has hazel eyes.
Personality: Eccentric and domineering, Eberdeb will drive conversation. He feeds upon the attention of others.
History: Eberdeb was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Extrovert. Bonds: Attractive, Adventurer, Job. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 36000 sp. 1 Minor magic item.
Skirt Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat, and carries sickles. His red fur is smooth and relatively long. His green eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Baker business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Baker like his mother before him.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult.
Ideals: Fighting, Joker, Opinionated. Bonds: Job. Occupation: Baker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 60000 cp. Red garnet (60 gp). Deep blue spinel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
