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Advanced [show]


Heward Law, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Laborer. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Heward is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Laborer. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and seeks redemption

Ideals: Entrepeneur. Bonds: Job, Criminal record, Family, Nature. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Law, Male Human Rogue 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Athletics +3, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 140 gp.


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'4" and wears a brown tunic with grey highlights, and long red pants that bunch up around his shoes. His white hair is long and unkept. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and seeks redemption

Flaws: Ugly, Antagonistic, Disease, Mundane. Bonds: Criminal record, Family. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Uraim Deepdelver, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)11 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Paymon Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His white hair is kept up in a ponytail inside a broad hat. His eyes are red and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. When Paymon reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Paymon Tragedy, Male Tiefling Paladin 1
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).


Social Check DCs


Tharivol Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His brown hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: He is a Succubi in disguise. He found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Insomniac, Secretive. Bonds: Attractive, Religious, Adventurer. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Tharivol Hanali, Male Elf Bard 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)12 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).


Social Check DCs


Cask Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. He wears his orange fur up. His amber eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Tabaxi culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Tabaxi compassion.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Mentor. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Cask Shore, Male Tabaxi Barbarian 10
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 96 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 14 (+2)20 (+5)
Skills Animal Handling +6, Persuasion +9
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 190 pp. Golden pearl (50 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs

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