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Advanced [show]


Nalral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green tunic with grey highlights, and long green pants that bunch up around his shoes. His red hair is drawn into a tight pony tail with a cross scrunchie. He has a dull look in his hazel eyes.

Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east to a Masseuse, Nalral learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Nalral Trueanvil, Male Dwarf Fighter 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 13 (+1)10 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Windy Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his red fur. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Logical, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Windy Of Spirit, Male Tabaxi Cleric 3
Medium (5'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)11 (+0) 16 (+3)17 (+3)
Skills Performance +5, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1900 sp. Peridot (60 gp).


Social Check DCs


Beloril Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of longbows on his belt, each one with a emerald on the hilt. He has chestnut hair. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Dwarven compassion; and doesn't want to be a spy and was forced into it by his family

Ideals: Fighting. Flaws: Racist. Bonds: Poor, Family, Nature, Adventurer. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Beloril Gorunn, Male Dwarf Commoner 8
Medium (3'11") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 58 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)16 (+3) 11 (+0)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Sylvan, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1500 gp.


Social Check DCs


Kellen Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man wears just a black suit. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has a small bristly mustache and wavy black hair. His otherwise smooth face is marked with small tiny scars.

Personality: Kellen is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Immigrant, Adventurer. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Kellen Pingun, Male Gnome Rogue 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Investigation +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lorm Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin brown vertical stripes and blue pants. His black hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Guard; and to settle down with his crush

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Has a crush, Religious. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Lorm Bentham, Male Half-Orc Cleric 1
Medium (5'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills Intimidation +0, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. Sardonyx (30 gp).


Social Check DCs

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