Stannor Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black hair is cut short. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He seems to be bored by most things.
Ideals: Justice. Flaws: Ugly, Selfish, PTSD. Bonds: Poor. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 8)
Armor Class 15
Hit Points 54 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1400 gp. Golden yellow topaz (1200 gp). Freshwater pearl (5 gp). Peridot (60 gp). 1 Minor magic item.
Trey Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a illithids raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His religion dominates his actions; and he wants revenge against illithids
Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Aerdeth Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears red trousers with brown and green striped suspenders. He wears various colorful collared shirts. His left hand appears badly burned and disfigured. He wears his silver hair down. His eyes are a pleasant gray.
Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aerdeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aerdeth. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day
Bonds: Family, Rich, Criminal record, Slave. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
Possessions: 300 gp.
Tethren Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and yellow handkerchief worn on his right side, and carries scythes. He sports a flattop hair cut. His eyes, though not visible through his cowl, are silver.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur, Justice. Flaws: Hedonist, Addict. Bonds: Religious. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 7)
Armor Class 14
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Infernal, Goblin
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.
Richard Halsey, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by brigands. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Religious, Enemies. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!