Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy white hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Painter again; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 61 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3100 gp. Brass mug with jade inlays (100 gp). Solid gold idol (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp).
Ozyman Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is wearing a long, white cloak. He sports a flattop hair cut. His eyes are gray.
Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Ozyman studied abroad. His necromantic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Criminal record, Rich, Enemies. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 35 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 1000 gp.
Henry Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He has a long silver beard with little hanging trinkets. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
Shane Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with Stetson hat. He wears his silver hair up in a very large beehive style do. He has several tiny emerald earrings on each ear.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Shane studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Gifted. Flaws: Impulsive, Insane. Bonds: Rich. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Beast Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown coat over a green low-cut shirt, and a small hat upon his head. He has wavy orange fur. He has several tiny ruby earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.
History: Born in the south to a Banker, Beast learned a great deal about his mother's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Impeccable, Gifted. Bonds: Rich, Job. Occupation: Banker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 230 pp. Azurite (11 gp). Malachite (11 gp). Malachite (11 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
