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NPC Generator

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Anselm Oakley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Animal Trainer, who enjoyed hunting, Anselm was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Ugly, Terse. Bonds: Rich, Adventurer, Nature, Immigrant. Occupation: Scribe

Voice: Mousy voice

Attributes [hide]

Anselm Oakley, Male Human Warlock 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Tarhun Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his falchion. His whole body is exceptionally muscular. His brass crest is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and he is content

Ideals: Logical. Flaws: Insane, Mundane. Bonds: Immigrant. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Tarhun Lhamboldennish, Male Dragonborn Fighter 6
Medium (6'6") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Orryn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is red and curly. His eyes are gray and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Fighting. Bonds: Rich, Job. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Orryn Quillsharpener, Male Gnome Wizard 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Aelar Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of clubs on his belt, each one with a jet on the hilt. His brown hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Aelar was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Attractive, Guardian. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Aelar Floshem, Male Elf Fighter 9
Medium (5'3") Elf, True Neutral (CR 9)
Armor Class 12
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 18 (+4)14 (+2)
Skills Insight +7, Medicine +7
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 200 pp. Violet garnet (500 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


Gnarsh Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered tan stockings. He is physically well-built. He keeps his blonde hair in a flapper bob. His violet unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Gnarsh studied abroad. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and to be a bounty hunter again

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

Gnarsh Beitz, Male Half-Orc Barbarian 2
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 28 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 1700 sp.


Social Check DCs

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