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Advanced [show]


Ivellios Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His hair is long and chestnut with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Nature, Family. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Ivellios Chance, Male Half-Elf Wizard 3
Medium (5'8") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs


Direcris Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black shirt with thin violet vertical stripes and blue pants. His crest is cut close to his head. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: He got into the Sculptor business at a young age. He struck it rich when he found rare goods in large quantities. He has worked as a Sculptor like his father before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Bonds: Adventurer, Job, Rich, Criminal record. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Direcris Mohradyllion, Male Dragonborn Rogue 6
Medium (6'2") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 1000 sp. Azurite (14 gp). Silver pearl (70 gp). Tiger eye turquoise (14 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black crest is kept up in a ponytail inside a deerstalker hat. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Bather mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Attractive, Slave, Rich. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Shedinn Turnuroth, Male Dragonborn Aristocrat 5
Medium (6'6") Dragonborn, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Athletics +6, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 gp. Obsidian (6 gp). Amber (40 gp).


Social Check DCs


Raam Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and black robe with the hood down, and carries axes. He wears a broad hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and he is wracked by social anxiety

Ideals: Fighting, Gifted. Flaws: Mundane, Fearful. Bonds: Military. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Raam Intellect, Male Tiefling Rogue 6
Medium (6'9") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 17 (+3)17 (+3)
Skills Deception +6, History +5
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Sardonyx (80 gp). Pink pearl (160 gp). Deep blue spinel (1100 gp). Jasper (80 gp). 1 Minor magic item.


Social Check DCs


Trym Radcliffe, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. He keeps his long red hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Trym Radcliffe, Male Half-Elf Monk 15
Medium (5'5") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 113 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Medicine +7, Survival +7
Senses Passive Perception 12
Languages Common, Elven, Druidic, Goblin
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 800 pp. Golden yellow topaz (300 gp). Amber (150 gp). Obsidian (16 gp). Aquamarine (300 gp). Alexandrite (300 gp). Hematite (16 gp). Golden pearl (150 gp). Rich purple corundum (1600 gp). Deep green spinel (150 gp). 1 Medium magic item.


Social Check DCs

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