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Advanced [show]


Orsik Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He carries with him a set of swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up in a very large beehive style do. His blue eyes dart from person to person.

Personality: Orsik is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He got away from his former life and has fallen to alcoholism.

Motivation: Someone believes him a fraud; and a deep hatred of orcs

Ideals: Fighting, Extrovert, Gifted. Flaws: Addict. Bonds: Enemies. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Orsik Morigak, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 20 (+5)13 (+1) 12 (+1)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Oskar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Oskar Durthane, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Kite Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears a robe, a symbol of strength around his neck, and a bastard sword on his belt. His fur is yellow and curly. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Kite studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Gifted, Logical. Flaws: Ugly. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Kite Of Winter, Male Tabaxi Wizard 2
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)11 (+0) 12 (+1)18 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1700 sp. Moss agate (5 gp).


Social Check DCs


Uraim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man wears a black coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His black hair is unkempt and raggedy. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Detective. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Detective soon after.

Motivation: To be a Tanner again; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Uraim Bigtoe, Male Dwarf Cleric 6
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan, Draconic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Just what you see.


Social Check DCs


Pikar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. His long golden hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Poor, Attractive, Enemies. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Pikar Wildcloak, Male Halfling Adept 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2400 sp.


Social Check DCs

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