Sammal Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky violet painted plate armor. He carries a battered club and tarnished flail as well. His red hair has been sun bleached extensively. His eyes are white and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the east. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the east, but his parents moved at a very young age to the south. He has had some formal poetry training, and achieved minor success. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to reunite with his old friends
Ideals: Fighting, Pacifist, Artistic. Bonds: Adventurer, Immigrant. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 68 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A 2'11" eastern man, he is generally well dressed albeit a few years behind the times. His chestnut hair is knotted and matted. His eyes are amber and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety; and retire the richest man in the east
Ideals: Philantrophist, Entrepeneur. Flaws: Fearful, PTSD. Bonds: Attractive. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Beiro Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a slight overbite and is overall scrawny. He wears a colorful flower in his blonde hair. His eyes, though not visible through his cowl, are blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He married young, but lost his spouse to drow. Days after completing his studies, news broke out that his hometown was attacked by drow. Beiro was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: His religion dominates his actions; and someone believes him a fraud
Flaws: Depressed. Bonds: Attractive, Military, Religious, Enemies. Occupation: Courier
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. Black velvet mask with numerous citrines (110 gp). Jeweled anklet (1000 gp). Jeweled anklet (1000 gp).
Korfel Amastacia, Male Elf [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a pastel and brown handkerchief worn on his right side. His hair is white and curly. He has gleaming, smiling violet eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Elves.
History: Born in the west to a Mayor, Korfel learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Flaws: Racist, Impulsive. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Gimurt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a slaver, Gimurt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Laborer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 5000 sp. Red spinel (90 gp). Aquamarine (1400 gp).
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