Mord Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown tunic with blue highlights, and long tan pants that bunch up around his shoes. His hair is cut close to his head. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.
History: He served in the navy to pay for his family's outstanding loans. Mord liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Ugly, Greedy, Fearful. Bonds: Military, Nature, Job. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2
Possessions: 1200 gp.
Roge Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in red turtlenecks beneath a grey coat with pastel slacks. He has shaved his head bald. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.
History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he's looking for his big break
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). An abacus with copper, silver and gold markers (120 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Minor magic item. 1 Minor magic item.
Five Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has styled his gray fur well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: Tabaxi compassion; and further expansion of business
Flaws: Shy, Racist. Bonds: Attractive, Job, Rich. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 49 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tethren Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple brown robe with pastel stripes complete with hood. His chestnut hair is matted, messy, and big. His eyes are a pleasant gold.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.
History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Doctor job and began his own company from there.
Motivation: A rival would like him out of the picture; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Nature, Criminal record. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 89 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 700 gp.
Shadow Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, grey, dusty cloak. He has cinnamon fur. His hazel eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: Born in the south to a Priest, Shadow learned a great deal about his mother's area of expertise. He worked as a nervous Priest and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp. Red spinel (110 gp). 1 Masterwork studded leather.
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