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Advanced [show]


Mord Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His black hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Mord has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Antagonistic, Disease. Bonds: Poor. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mord Walcott, Male Half-Orc Commoner 7
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc, Goblin, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 80000 cp.


Social Check DCs


Ombul Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with painting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Artistic. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Ombul Smoothhands, Male Halfling Adept 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Terran, Goblin
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp.


Social Check DCs


Merihim Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy tan suit. His white hair, when down, is lengthy. He has white eyes and a tan hat with a black feather.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.

History: Merihim hails from a village terrorized by dire rats. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many dire rats want him driven away; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive, Fearful. Bonds: Attractive, Enemies. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Merihim Loyalty, Male Tiefling Monk 3
Medium (5'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Ghash Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.

History: Ghash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic, Optimist, Gifted. Bonds: Poor, Job. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ghash Rodney, Male Half-Orc Paladin 12
Medium (5'4") Half-Orc, Chaotic Good (CR 12)
Armor Class 13
Hit Points 84 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Insight +7, Investigation +5
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 200 pp. A delicate silver chain set with a tourmaline (90 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He has done his best to style his brown hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: Alberich hails from a village terrorized by orcs. In his 16th year, his parents were killed by a orcs raid, leaving Alberich alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and someone believes him a fraud

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Attractive, Enemies, In love. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Alberich Dankil, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)18 (+4) 13 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic, Celestial, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 320 gp.


Social Check DCs

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