Halimath Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his silver hair to look like a famous performer. His brown unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Halimath was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with a spirit at a very young age, Halimath has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease, Cynical. Bonds: Poor, In love. Occupation: Beggar
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Aquan, Orc, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 20 pp. Violet garnet (400 gp). Amethyst (150 gp). Sardonyx (60 gp).
Oblar Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He keeps his brown hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Oblar was born in the west. At a young age he loved to build and create. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Celestial, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Bertram Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a tan suit, white shirt, and blue tie. He has brown hair. His fierce violet eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Bertram was born in the south. At a young age he loved to build and create. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world.
Ideals: Athletic, Optimist, Persistence, Logical. Flaws: Disease. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Undercommon, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Robert Marlee, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a white poncho over his likewise colored trousers and shirt. His silver hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and he desires power and/or immortality
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 91 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 250 pp. Zircon (30 gp). Star ruby (1600 gp). Azurite (8 gp). Blue star sapphire (1600 gp). 1 Minor magic item.
Shedinn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears bulky tan painted plate armor. His green crest is heavily combed to the left. His gold eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Military, Has a crush. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 400 sp. Onyx (30 gp). 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!