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NPC Generator

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Advanced [show]


Sindri Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears professional attire. He wears his white hair up in a very large beehive style do. This green eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sindri was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's looking for his big break

Ideals: Professionalism, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Sindri Quillsharpener, Male Gnome Paladin 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3200 sp.


Social Check DCs


Lorm Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is matted, messy, and big. His amber eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lorm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lorm. He is searching for what he claims is his rightful reward.

Motivation: A rival would like him out of the picture; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Lorm Alton, Male Half-Orc Warrior 7
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +2

Possessions: Tourmaline (160 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His black hair is smooth and relatively long. His thin eyebrows rest above his beady violet eyes.

Personality: Overbrimming with self-confidence, Oblar isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of eastern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

Oblar Nimblefingers, Male Halfling Bard 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)10 (+0) 8 (-1)15 (+2)
Skills Deception +5, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, violet cloak. He has styled his chestnut hair well, parting it to the left. His violet eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the large cave and found the beat up longsword and armor he uses now. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a glassblower and was forced into it by his family

Ideals: Professionalism, Gifted. Bonds: Nature, Immigrant, Family. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

John Mellerelel, Male Half-Elf Sorcerer 15
Medium (5'2") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 64 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Performance +6, Survival +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: Jasper (70 gp). White pearl (90 gp). Golden pearl (90 gp). White pearl (90 gp). Malachite (11 gp). Alexandrite (800 gp). Hematite (11 gp). Black opal (400 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Wit, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely brown suit with grey socks and a vest with buckled shoes. He has styled his chestnut hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying sister.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Nature, Family. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Zepar Wit, Male Tiefling Bard 8
Medium (5'5") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 8 (-1)17 (+3)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 12000 sp.


Social Check DCs

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