Drifting Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His right hand appears badly burned and disfigured. His brown fur is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he is greedy
Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 55 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
Possessions: 8000 sp. Rose (70 gp). Star ruby (600 gp). Fiery yellow corundum (600 gp). Aquamarine (400 gp). 1 Minor magic item.
Anthony Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears brown leather gloves, a brown jacket, and tight pants. He wears his white hair down. This gray eyed northerner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast island. His family was turned out during the war. He and his family wandered north to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Antagonistic, PTSD, Mundane. Bonds: Nature, Job. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 10 pp.
Vrondiss Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a green and black robe with the hood down. He wears a small hat to hide his balding. He has red eyes and a green hat with a black feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Vrondiss lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Athletic, Optimist. Bonds: Military, Family, Adventurer. Occupation: Bookbinder
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 13000 sp. Rose (30 gp). Rose (30 gp). Red spinel (130 gp). Peridot (30 gp). Coral (130 gp).
Eberk Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown cloak and cross-gartered black stockings. He has styled his auburn hair well, parting it to the left. His brown eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Gifted. Flaws: Ugly, Sensitive, Impulsive. Bonds: Rich. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 10)
Armor Class 11
Hit Points 69 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azdûsh Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His hair is cut close to his head. His violet eyes peer out from beneath his small blue hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A powerful brothel owner made him what he is. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Mentor, Slave. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 600 gp. Golden yellow topaz (200 gp). Black pearl (200 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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