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NPC Generator

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Advanced [show]


Hogar Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, grey cloak. His top hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He enjoys reading and quiet.

History: He was raised in a white middle class family as the only child. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Persistence, Logical, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Hogar Warwick, Male Half-Orc Warlock 2
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 290 gp. 1 Small steel mirror.


Social Check DCs


Dagger Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a deerstalker hat to cover his moderate length orange fur. His half smiles and blue eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Dagger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dagger's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Artistic. Flaws: Depressed, Antagonistic. Bonds: Attractive, Job. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Dagger Of Spirit, Male Tabaxi Warrior 5
Medium (6'8") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 40000 cp.


Social Check DCs


Ulblyn Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His black hair is cut short with large spiked bangs in the front. His skin is flawless and his blue eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small desert village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Criminal record. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Ulblyn Honeypot, Male Halfling Fighter 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Star rose quartz (50 gp). Violet garnet (400 gp). Alexandrite (400 gp).


Social Check DCs


Kothûg Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Pacifist. Flaws: Racist. Bonds: Rich. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Kothûg Walpole, Male Half-Orc Commoner 17
Medium (6'5") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 48 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1

Possessions: 4000 gp. Large well-done wool tapestry (600 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). A small bag of saffron. (30 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (1700 gp). Gold dragon comb with red garnet eye (1700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Emerald In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy green pantaloons and a white scarf. He has black fur. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Painter, who enjoyed hunting, Emerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Emerald took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world.

Ideals: Athletic, Philantrophist, Logical. Flaws: Addict. Bonds: Nature. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Emerald In Shadow, Male Tabaxi Monk 1
Medium (6'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: Freshwater pearl (14 gp).


Social Check DCs

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