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NPC Generator

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Advanced [show]


Silvo Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet Stetson hat and violet clothes. He wears a Stetson hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Silvo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Insane, Secretive. Bonds: Poor, Religious. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Silvo Goldfound, Male Halfling Adept 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Fire opal pendant on a fine gold chain (1400 gp). Finely wrought small gold bracelet (100 gp). Carved bone or ivory statuette (100 gp).


Social Check DCs


Kelter Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears a pastel coat over a white low-cut shirt, and a small hat upon his head. He wears a small hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.

History: Born in the north to a Healer, Kelter learned a great deal about his father's area of expertise. When Kelter reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Healer for hire.

Motivation: Wants to raise his children well; and sabotage a competitor

Ideals: Philantrophist. Bonds: Nature, Job, Military, Family. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Kelter Reedfellow, Male Halfling Sorcerer 16
Small (3'2") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 58 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +5, History +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 1200 pp. Blue sapphire (700 gp). Brown-green garnet (50 gp). Amber (50 gp). Hematite (10 gp). Blue sapphire (700 gp). Golden yellow topaz (300 gp). Smoky quartz (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Raam Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Detective uniform. He keeps his white hair in a flapper bob. His face is scarred and worn.

Personality: Raam wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Raam has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Bonds: Job. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Raam Caution, Male Tiefling Druid 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 390 gp.


Social Check DCs


Glim Turen, Male Gnome [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze. His skin is also unnaturally pale. His hair is silver and curly. He has gleaming, smiling amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Glim lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Glim Turen, Male Gnome Monk 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)16 (+3) 18 (+4)10 (+0)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Ignan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +6

Possessions: 1 Backpack. 1 Good lock.


Social Check DCs


Flask Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His black fur is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Flask took refuge in the large cave and found the beat up lance and armor he uses now. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business.

Ideals: Optimist. Flaws: Mundane. Bonds: Nature, Job. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Flask Of Dragons, Male Tabaxi Druid 10
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Celestial
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: Just what you see.


Social Check DCs

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