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Kilvar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His red hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Crown-heir, Kilvar learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Insomniac, Shy. Bonds: Poor, Job. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Kilvar Glanhig, Male Dwarf Adept 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 17 (+3)9 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a brown poncho over his likewise colored trousers and shirt. His long beige fur is drawn into a two foot long braid. His eyes are green and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Tricking Grass, Male Tabaxi Druid 5
Medium (6'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)10 (+0) 18 (+4)11 (+0)
Skills History +3, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Darrow Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light brown in addition to tight pants. His chestnut hair is cut jaggedly and amateurishly. He has several tiny opal earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born into a rich family. After coming to the age of reason, Darrow took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Darrow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Athletic, Gifted. Flaws: Sensitive, Hedonist. Bonds: Rich, Enemies. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Darrow Copperkettle, Male Halfling Wizard 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 6 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 700 gp. A silver and pearl hairclip (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Zedaar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His bronze crest is unkempt and raggedy. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his mother.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zedaar Argenthrixus, Male Dragonborn Aristocrat 4
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 50 pp. Eye agate (7 gp). Blue star sapphire (700 gp). Smoky quartz (40 gp). Eye agate (7 gp). 1 Minor magic item.


Social Check DCs


Cloak Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Sellsword does. His lavender fur is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great joy in being the best Sellsword in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Ideals: Optimist. Flaws: Addict. Bonds: Job, Slave, Enemies. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Cloak Of Spirit, Male Tabaxi Paladin 3
Medium (5'2") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs

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