Mindartis Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses like a well dressed Cook does. His whole body is exceptionally muscular. He wears his brown hair up. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Mindartis was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He struck the Cook job and began his own company from there.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record, Attractive. Occupation: Cook
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 9)
Armor Class 12
Hit Points 72 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp. 1 Minor magic item.
Shadow Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a blue tunic with red highlights, and long tan pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His black fur is heavily combed to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Tabaxi culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Tanner job and began his own company from there.
Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Racist. Bonds: Criminal record, Job, Rich. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 48 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1000 gp. Malachite (11 gp). Emerald (1400 gp). Chalcedony (20 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). Chrysoberyl (130 gp). Golden yellow topaz (900 gp). 1 Minor magic item.
Fenriz Art, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple green robe with brown stripes complete with hood. He has moderate length purple hair. His eyes, though not visible through his cowl, are gold.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to reunite with his absent mother
Ideals: Artistic. Flaws: Disease. Bonds: Family, Criminal record. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Red-brown spinel (150 gp).
Fargrim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his sai, and carries sais. His white hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.
History: Fargrim was raised in a hard working conservative environment. A gifted student he started as a Gardener, but he got bored and became a Unemployed. He has achieved small success as a Unemployed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Bonds: Attractive, Job. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 220 gp. 1 Half-Plate.
Cloud Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a feathered hat to cover his moderate length orange fur. He has several tiny ruby earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.
History: When he was but 4 years old his parents immigrated from the north. His mother was a soldier and died while he was still young. Cloud was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he wants to meet his childhood hero
Ideals: Opinionated. Flaws: Selfish. Bonds: Rich, Immigrant, Military. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!