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NPC Generator

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Advanced [show]


Heward Hailey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He feeds upon the attention of others.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Persistence. Bonds: Attractive, Adventurer. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Hailey, Male Human Monk 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Ghûra Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: Ghûra was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Religious. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ghûra Southey, Male Half-Orc Warrior 7
Medium (6'6") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)9 (-1) 9 (-1)9 (-1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1000 sp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Ûkshak Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down. His brown hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He has always had a great fascination with Half-Orc culture. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Ûkshak was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Crown-heir soon after.

Motivation: Wants to open a new tavern.

Flaws: Racist. Bonds: Attractive, Family, Job. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Ûkshak Walcott, Male Half-Orc Fighter 3
Medium (6'2") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Baern Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He wears a blue collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are brown and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Baern took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Sellsword.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Baern Deepdelver, Male Dwarf Adept 6
Medium (4'3") Dwarf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Draconic, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 40000 cp.


Social Check DCs


Art Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized green coat, and sports empty pouches on his belt. His wide-brimmed hat is riddled with cuts and holes. His green eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Art grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Flaws: Ugly. Bonds: Family, Adventurer, Rich. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Art Paws, Male Tabaxi Ranger 10
Medium (6'7") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 220 pp. Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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