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Advanced [show]


Namfoodle Turen, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly tridents and hand crossbows. His tied-back hair is black. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Namfoodle was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world.

Ideals: Logical, Persistence. Bonds: Criminal record, Family, Rich. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Namfoodle Turen, Male Gnome Expert 11
Small (3'8") Gnome, Neutral Evil (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 12 (+1)9 (-1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Elven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 240 pp. Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white crest is lengthy. He has gleaming, smiling gold eyes.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Herbalist profession.

History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.

Motivation: He's attracted to the PC; and further expansion of business

Bonds: Attractive, Job, Rich, Adventurer, Has a crush. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Zedaar Umbyrphrael, Male Dragonborn Wizard 5
Medium (6'8") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Ekemon Random, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright blue suits and hats. He has done his best to style his brown hair to look like a famous performer. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Dilettante business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Miller again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Insane, PTSD. Bonds: Poor, Criminal record, Job. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ekemon Random, Male Tiefling Barbarian 8
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)15 (+2) 15 (+2)16 (+3)
Skills Investigation +5, Performance +6
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1300 gp.


Social Check DCs


Gunter Darlington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. He has a very tight haircut. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gunter was born in the south. At a young age he loved to build and create. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Gunter Darlington, Male Human Cleric 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp. 3 Antitoxin.


Social Check DCs


Art Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears tight fighting clothing, which leaves very little to the imagination. His long white fur is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: He dislikes all the random violence that takes place in the east. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Art was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Pacifist, Philantrophist, Persistence. Flaws: Ugly. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Art Of Ivory, Male Tabaxi Paladin 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Stealth +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Jet (140 gp).


Social Check DCs

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