Thoradin Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears light armors faded through time and improper care. He keeps his long white hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He enjoys reading and quiet.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Logical. Bonds: Attractive, Religious. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 120 gp.
Wrenn Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a grey tunic with brown highlights, and long grey pants that bunch up around his shoes. His skin is also unnaturally pale. His hair, while still mostly golden, has prominent grey streaks. His eyes are gray and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Farmer, who enjoyed hunting, Wrenn was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He became a Miller soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Fighting. Flaws: Ugly, Terse. Bonds: Nature, Job. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His silver hair is heavily combed to the left. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Adrik studied abroad. Through the years after Adrik was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Adrik's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Red-brown spinel (120 gp). 1 Masterwork Uncommon Weapon.
Silent Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His fur, while still mostly cinnamon, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.
History: A powerful necromancer made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been a successful dealer in antiques buying low and selling high.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Joker, Entrepeneur. Flaws: PTSD. Bonds: Mentor. Occupation: Server
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 56 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a grey vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is greying and his face has many wrinkles. His copper eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Windy isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
