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Advanced [show]


Ahrim Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'4". He wears professional attire, and his gloved hand is found clutching a kukri. His hair is purple and curly. His eyes are likewise silver. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Justice. Bonds: Attractive, Poor, Adventurer. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Ahrim Ennui, Male Tiefling Expert 3
Medium (5'4") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Ralf Vance, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. With a patchy white beard and wild white hair. He has blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Ralf has worked very hard to control his curse. He has never given up on his painting dream.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Immigrant, Family. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Ralf Vance, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 16 (+3)13 (+1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal, Celestial, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zunn Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. He has a long white beard with little hanging trinkets. His blue eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Zunn was born with his mother's beautiful face. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Rich, Slave, Attractive, Job. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Zunn Blackwood, Male Half-Orc Aristocrat 4
Medium (6'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)14 (+2) 10 (+0)9 (-1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Violet garnet (1100 gp). Blue star sapphire (1100 gp).


Social Check DCs


Latbag Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He dislikes all the random violence that takes place in the north. He is obsessed with finding treasure.

History: Latbag lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He doesn't get along with people that don't share his tastes; and marry his brother to traveling adventurers

Ideals: Pacifist, Impeccable. Bonds: Adventurer, Family, Has a crush. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Latbag Blankley, Male Half-Orc Expert 4
Medium (6'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills Medicine +6, Religion +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Uraim Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large black tufts of hair around his ears. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. Uraim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Pacifist. Flaws: Ugly, Terse. Bonds: Military, Adventurer. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Uraim Stoutale, Male Dwarf Barbarian 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 105 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +6, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 4000 gp. Fiery yellow corundum (600 gp). Golden yellow topaz (200 gp). Black pearl (200 gp). Moss agate (13 gp). Golden pearl (80 gp). Aquamarine (200 gp). Aquamarine (200 gp). Tourmaline (80 gp). Red-brown spinel (80 gp).


Social Check DCs

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