Manfred Carlisle, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His blonde hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants his loneliness to end; and revenge
Ideals: Disciplined. Bonds: Adventurer, Mentor, Enemies, Has a crush. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 47 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2100 gp. An abacus with copper, silver and gold markers (30 gp). Old masterpiece painting (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (400 gp).
Vrondiss Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. He has done his best to style his copper crest to look like a famous performer. His eyes are likewise red.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Interpreter, but he got bored and became a Ploughman. He has worked as a Ploughman like his father before him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Impulsive, Disease. Bonds: Job. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp.
Oloric Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan armored body suit, with a simple yellow line shooting up and back down. His hair is red, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Oloric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Bonds: Attractive, Job, Rich, Adventurer. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Hourglass. 1 Superior lock.
Ahrim Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears pastel cloth garments or leather armor. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. This silver eyed southerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the south. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Actor, Ahrim learned a great deal about his father's area of expertise. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has taken up work as a Actor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Pacifist. Flaws: Selfish, PTSD. Bonds: Job, Religious. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Jasper (20 gp). Blue quartz (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gunter Alby, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Sold as a small child to a necromancer, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Insomniac, Mundane, Hedonist. Bonds: Attractive, Mentor. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
