Trail Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He wears his lavender fur down. His eyes are likewise blue.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He takes great joy in being the best Armorer in town.
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has decided he is irredeemable; and money/treasure
Flaws: Ugly, Disease. Bonds: Rich, Criminal record, Job. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Two Llamas Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his grey robe and has his dagger always slung over his shoulder. His long red fur is drawn into a two foot long braid. His half smiles and yellow eyes are beguiling and draw you in.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Gardener, Two Llamas learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 4 years.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.
Ideals: Professionalism, Logical. Bonds: Poor, Attractive, Job. Occupation: Gardener
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Brown-green garnet (120 gp).
Ar-Karo Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His black hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Ar-Karo was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: To settle down with his crush; and find a way to reverse the transformation of his brother
Ideals: Philantrophist. Bonds: Has a crush, Military, Family. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 8)
Armor Class 13
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 400 gp. Moonstone (50 gp). Deep green spinel (110 gp). Alexandrite (400 gp). Chrysoberyl (110 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item.
Rurik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Rurik embodies much of what other species detest in the Dwarves. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rurik is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Rurik and his spouse have recently divorced.
Motivation: Retire the richest man in the north; and to unite with his brother
Ideals: Entrepeneur, Justice. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1700 sp. Eye agate (10 gp). Black pearl (600 gp). Black pearl (600 gp).
Ribbles Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a tight fitting yellow shirt and pants. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Fearful. Bonds: Family, Nature, Adventurer. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. Deep blue spinel (1200 gp). Malachite (13 gp).
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