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Advanced [show]


Trag Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'1" and is well dressed, but even with his fine clothing he looks run-down. His right leg appears badly burned and disfigured. He has dyed his greying red hair a little too much giving a sharp red color. He has gleaming, smiling violet eyes.

Personality: Trag is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born several months after his mother was called into army service. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trag was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Depressed. Bonds: Enemies, Military, Immigrant. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Trag Eastaughffe, Male Half-Orc Barbarian 1
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)12 (+1) 15 (+2)9 (-1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: Moss agate (5 gp).


Social Check DCs


Mindartis Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright green suits and hats. He has a very tight haircut. His green eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To prove his worth to the world; and he feels threatened by others

Flaws: Shy, Fearful, Impulsive. Bonds: Criminal record, Has a crush. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Mindartis Xistsrith, Male Half-Elf Commoner 3
Medium (5'10") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Athletics +5, History +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Cressel Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast desert. While studying, he fell in love. They married and had a daughter. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Cressel never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To prove his worth to the world.

Flaws: Insane, Impulsive. Bonds: Rich, Nature, In love. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Cressel Loyalty, Male Tiefling Expert 2
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Sweet Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His orange fur is braided into rings. He has gleaming, smiling green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sweet was born the youngest of three triplets. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. After a long history of fighting, Sweet and his spouse have recently divorced.

Motivation: Doesn't want to be a Architect and was forced into it by his family.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Family. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Sweet Wind, Male Tabaxi Aristocrat 6
Medium (6'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)8 (-1) 14 (+2)18 (+4)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5

Possessions: 20000 cp. Deep green spinel (90 gp).


Social Check DCs


Raam Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'9" and sports brown clothing, slightly heavier than average wear. His left hand appears badly burned and disfigured. He wears a deerstalker hat to cover his moderate length blue hair. His black eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge.

Ideals: Opinionated, Joker. Bonds: Religious, Enemies. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Raam Remorse, Male Tiefling Aristocrat 11
Medium (6'9") Tiefling, True Neutral (CR 11)
Armor Class 14
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Performance +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: Smoky quartz (80 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Silver pearl (60 gp). Azurite (8 gp).


Social Check DCs

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