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Advanced [show]


Greethen Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His copper crest is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of northern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He has dedicated himself to building a better kind of golem.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Greethen Ophinshtalajiir, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 150 gp.


Social Check DCs


Bertram Law, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of strength around his neck, and a quarterstaff on his belt. His head has been shaved. His ears are large.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away.

Ideals: Fighting. Flaws: Ugly, Selfish, Disease. Bonds: Enemies. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Bertram Law, Male Human Paladin 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp.


Social Check DCs


Vanuath Rolands, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black armored body suit, with a simple green line shooting up and back down. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he's looking for his big break

Flaws: Ugly. Bonds: Adventurer, Religious, Criminal record. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Vanuath Rolands, Male Half-Elf Ranger 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven, Celestial, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. Gold and topaz bottle stopper cork (1000 gp). An abacus with copper, silver and gold markers (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green coat over a black low-cut shirt, and a feathered hat upon his head. He has a small bristly mustache and wavy auburn hair. His amber eyes are passionate and lively.

Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Robert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He would like to get married and retire; and wants his loneliness to end

Flaws: Depressed, Shy. Bonds: Mentor, In love, Has a crush. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Robert Feeny, Male Half-Elf Warrior 11
Medium (4'11") Half-Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 96 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +5

Possessions: 900 gp. Deep blue spinel (400 gp). Deep blue spinel (400 gp). Hematite (13 gp). Aquamarine (400 gp). Jasper (50 gp). Silver pearl (80 gp).


Social Check DCs


Lance Cornish, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely blue suit with yellow socks and a vest with buckled shoes. He wears a Stetson hat to hide his balding. His amber eyes are passionate and lively.

Personality: Lance speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: Born in the east to a Laborer, Lance learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Laborer soon after.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Lance Cornish, Male Human Warrior 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 10 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp. Silver pearl (50 gp).


Social Check DCs

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