Andram Calm, Male Tiefling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Carpenter does. He has moderate length silver hair. He has a dull look in his black eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Carpenter.
Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Insomniac. Bonds: Job, Enemies, Poor. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 800 gp. Violet garnet (400 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.
Rimple Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear green clothing when he does not wear armor. He has done his best to style his golden hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He exudes charisma. He is a tour de force of persuasion. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new marshal responsibilities is difficult
Flaws: Impulsive. Bonds: Attractive, Nature, Immigrant, Job. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Foxilon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey armored body suit, with a simple white line shooting up and back down. His silver hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He acts crazy and hedonistic. Foxilon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Foxilon was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to protect his home
Ideals: Athletic. Flaws: Hedonist, Insane. Bonds: Attractive. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 110 gp.
Cockaby Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and white. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.
History: Cockaby was born with his father's beautiful face. He was an apprentice working in his father's forge. He has taken up work as a Fletcher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To find somewhere to settle down.
Flaws: Mundane, Hedonist, PTSD. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 82 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 120 pp. Iolite (50 gp). Blue quartz (8 gp). Onyx (50 gp).
Koeth Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a white scarf. He carries with him a set of scythes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a black handlebar mustache and slicked back black hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Koeth embodies much of what other species detest in the Elves. The war was a terrible time for him, and Koeth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Religious. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 8)
Armor Class 15
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
Possessions: 70 pp.
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