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NPC Generator

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Advanced [show]


Melech Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is still thick. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.

History: He was born in a small island village. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Greedy. Bonds: Adventurer, Nature, Slave. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Melech Mystery, Male Tiefling Paladin 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)15 (+2) 14 (+2)17 (+3)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp.


Social Check DCs


Odo Home, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His red hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the west, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Entrepeneur. Bonds: Immigrant, Criminal record. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Odo Home, Male Human Cleric 11
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 93 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)18 (+4) 13 (+1)13 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Terran, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2100 gp. Pink pearl (40 gp). Sardonyx (70 gp). Star rose quartz (70 gp). Violet garnet (1400 gp). Blue sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He carries a battered sai and tarnished rapier as well. His golden hair is thinning but still full. His green eyes are passionate and lively.

Personality: Qualen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Extrovert. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Qualen Fabblestabble, Male Gnome Paladin 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Stannor Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He usually wears his brown robe and has his bow always slung over his shoulder, and his gloved hand is found clutching a bow. He wears his hair in dreadlocks. His half smiles and gray eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and wants a kiss

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Stannor Wildheart, Male Halfling Adept 10
Small (2'10") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 52 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)15 (+2) 17 (+3)17 (+3)
Skills Religion +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (4000 gp). Fire opal pendant on a fine gold chain (1200 gp).


Social Check DCs


Korfel Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a red vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: He got into the Merchant business at a young age. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Korfel Erenaeth, Male Elf Ranger 6
Medium (5'0") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Cloth of gold vestments (170 gp). An abacus with copper, silver and gold markers (170 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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