Seebo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has a hunchback. He has no hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal poetry training, and achieved minor success. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Artistic. Flaws: Ugly, Addict. Bonds: Family. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 9)
Armor Class 13
Hit Points 68 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 40 pp.
Gennal Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light green in addition to tight pants. He is muscular with a powerful set of arms. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are amber and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small desert village. Gennal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his old friends; and a strong sense of loyalty to elven people
Ideals: Logical. Flaws: Impulsive, Racist. Bonds: Nature, Adventurer. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 68 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dworic Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His eyes, though not visible through his cowl, are hazel.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Doctor in town.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Fighting, Athletic, Impeccable. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 86 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 15000 sp. Jet (50 gp). Golden yellow topaz (1500 gp).
Eberk Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He wears his blonde hair down. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: He got into the Painter business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Painter like his mother before him.
Motivation: Further expansion of business.
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 sp. Rhodochrosite (13 gp).
Ahrim Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear ponchos typically of a light blue in addition to tight pants. His brown hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a island tribe. Ahrim was born on a far northern island where he grew up under the tutelage of his mother, an expert Carter. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Hunter again; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Nature, Immigrant, Job. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 4000 sp. Hematite (9 gp). Moonstone (40 gp). 1 Minor magic item.
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