Gardain Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is renowned for his bright white suits and hats. His hair is golden, silky, and of moderate length. His amber eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful wizard made him what he is. A gifted student he started as a Ploughman, but he got bored and became a Miller. He inherited the family business which he has now maintained for 11 years.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Fighting, Optimist. Bonds: Attractive, Mentor, Job, Guardian. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 64 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 2000 gp. Large well-done wool tapestry (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). An abacus with copper, silver and gold markers (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Cloth of gold vestments (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Large well-done wool tapestry (300 gp).
Odorr Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is still thick. His eyes are likewise blue.
Personality: Odorr hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: When he was but 8 years old his parents immigrated from the east. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Cook, and he later adopted a second daughter.
Motivation: To reunite with his absent father.
Ideals: Entrepeneur, Artistic. Bonds: Criminal record, Immigrant, Family. Occupation: Cook
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
Possessions: 10000 sp. 1 Minor magic item.
Nalral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He carries with him a set of greatswords on his belt, each one with a ruby on the hilt. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses divination through singing.
History: He was born in the north, but his parents moved at a very young age to the west. Through the years after Nalral was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nalral's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Passionate, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 pp.
Gimgen Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His silver hair is smooth and relatively long. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised in a white middle class family as the only child. He dropped out of school to support his sick mother, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions
Ideals: Justice, Logical. Flaws: Mundane. Bonds: Family, Religious. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He keeps his long orange fur kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He takes great joy in being the best Fortune-teller in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He struck the Fortune-teller job and began his own company from there.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Rich. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 5000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
