Hunter Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of the four houses of cards on his torso. With bright black hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Gold music box (2000 gp). Brass mug with jade inlays (400 gp). Gold music box (2000 gp).
Andram Delight, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His thin eyebrows rest above his beady red eyes.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Andram took refuge in the ruined castle and found the beat up longsword and armor he uses now. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Fighting, Athletic. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 16)
Armor Class 13
Hit Points 32 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll, Ignan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 9000 gp. Deep blue spinel (1200 gp). Jade (90 gp). Moss agate (15 gp). Onyx (40 gp). Brown-green garnet (90 gp). Citrine (40 gp). Chrysoprase (40 gp). Black pearl (1200 gp). Alexandrite (1200 gp). Chrysoprase (40 gp). Chrysoberyl (90 gp). Zircon (40 gp). Sard (40 gp). Violet garnet (1200 gp). Coral (90 gp). Azurite (15 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). 1 Medium magic item. 1 Medium magic item.
Reynard Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His white hair is heavily combed to the right. His violet eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He doesn't get along with people that don't share his tastes; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur, Fighting, Impeccable. Bonds: Religious, Slave. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee.
Ethereal Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His fur is red and very short. He has hazel eyes and a brown hat with a yellow feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south to a Laborer, Ethereal learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Ethereal has worked very hard to control his curse. He became a Laborer soon after.
Motivation: He loathes his own lifestyle; and expand his business
Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Attractive, Job. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Crampernap Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His hair is always cut to a buzz. This blue eyed easterner is not easily forgotten.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.
History: Crampernap was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Shy, PTSD. Bonds: Poor, Immigrant, Enemies, Family. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!