Olgoth York, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large yellow jacket. His head has been shaved. He has gleaming, smiling blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a necromancer, Olgoth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Baker, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Job, Mentor, Guardian. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 sp. 5 Acid flasks. 3 Tanglefoot bags. 3 Tanglefoot bags.
Habor Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple white robe with grey stripes complete with hood. His white hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Bowyer in town.
History: He was born to a criminal king-pin and mafia family Habor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Habor decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Insomniac, Secretive. Bonds: Job, Criminal record. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 97 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 18 (+4) | 18 (+4) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Auran, Aquan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 3000 gp. Iolite (80 gp). Fiery yellow corundum (1000 gp). Blue star sapphire (1000 gp). Fire opal (1000 gp). Obsidian (9 gp). Moss agate (9 gp). Golden yellow topaz (600 gp). Tourmaline (40 gp). Sard (80 gp). Brown-green garnet (40 gp). Tiger eye turquoise (9 gp). Blue quartz (9 gp). Brown-green garnet (40 gp). Black opal (1000 gp). Banded agate (9 gp). 1 Medium magic item.
Barendd Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting grey shirt and pants. He has styled his blonde hair well, parting it to the left. His eyes are gray and catlike.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Barendd grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Persistence. Flaws: Impulsive. Bonds: Enemies, Adventurer, Has a crush. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Giant, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 300 sp.
John Wellington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has wavy auburn hair. He has a tattooed face.
Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Engraver business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against dire rats; and further expansion of business
Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Nature, Enemies. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 gp.
Wiggens Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright violet suits and hats. He wears a wide-brimmed hat to hide his balding. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.
History: Wiggens was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Armorer.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Job, Family, Criminal record. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp. Aquamarine (500 gp). Red spinel (100 gp). Silver pearl (100 gp). Alexandrite (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
