Quarethon Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with feathered hat. His scarlet crest is lengthy and is close to two feet long. His thin eyebrows rest above his beady gold eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: The child of western immigrants he idolized his father. Quarethon was born on a far western island where he grew up under the tutelage of his father, an expert Butcher. He has never given up on his painting dream.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 11)
Armor Class 12
Hit Points 32 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Howard Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish black hair is in a traditional bowl cut. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Miner business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Job, Immigrant. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 46 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +5
Possessions: Pink pearl (140 gp). Jasper (70 gp). Sardonyx (70 gp). Bloodstone (70 gp). Coral (140 gp). White pearl (140 gp).
Osco Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.
History: Osco was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Professionalism, Impeccable. Flaws: Depressed. Bonds: Family, Rich. Occupation: Performer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp.
Morgran Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise gray. His teeth are white and perfect.
Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.
History: He was born in the north. Morgran was born on a far northern island where he grew up under the tutelage of his mother, an expert Mayor. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Selfish. Bonds: Attractive, Immigrant. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Undercommon, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Bhevek Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His black hair is long and unkept. He has gray eyes and a grey hat with a brown feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Bhevek is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Bhevek was born the youngest of three triplets. From there he went from mercenary job to mercenary job. During his travels, Bhevek and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bhevek discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bhevek fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away
Flaws: Ugly, Disease. Bonds: Family, Adventurer, Enemies. Occupation: Sellsword
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!