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Advanced [show]


Uraim Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny opal earrings on each ear.

Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Uraim grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Insane, Shy, PTSD. Bonds: Rich, Adventurer. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Uraim Broodfist, Male Dwarf Expert 4
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 sp.


Social Check DCs


Thamior Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His hair, while still mostly black, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic, Joker, Entrepeneur. Bonds: Rich, Job, In love. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thamior Siannodel, Male Elf Bard 6
Medium (5'1") Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 40000 cp. Golden circlet with four aquamarines (2000 gp). 1 Minor magic item.


Social Check DCs


Kody Tinley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of strength around his neck, and a scimitar on his belt. His auburn hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of goblins once and for all.

History: Sold as a small child to a slaver, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Disciplined. Bonds: Enemies, Mentor, Immigrant. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Kody Tinley, Male Human Bard 11
Medium (5'4") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 1300 gp. Moss agate (5 gp). Star rose quartz (30 gp). Moss agate (5 gp). Jasper (30 gp). Coral (160 gp). Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Deep green spinel (160 gp).


Social Check DCs


Gerbo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His hair is long and brown with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insomniac, Lazy. Bonds: Attractive, Nature, Criminal record. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Gerbo Tarkelby, Male Gnome Rogue 8
Small (3'5") Gnome, Neutral Evil (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large black jacket. He keeps his long golden hair kept up in a rat tail. His green eyes are passionate and lively.

Personality: Vlorn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vlorn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vlorn. He was granted arcane powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Bonds: Military, Criminal record, Adventurer. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Vlorn Hilltopple, Male Halfling Warrior 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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