Einkil Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy silver hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Einkil lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying sister.
Motivation: He would like to get married and retire; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family, Has a crush. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Draconic, Ignan, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Simon Shelby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man has a large green mantle and cape that has been intricately interwoven into his black robe. He has moderate length chestnut hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.
History: Sold as a small child to a necromancer, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, his parents were killed by a giants raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants his loneliness to end; and he wants revenge against giants
Ideals: Justice, Professionalism. Bonds: Mentor, Enemies, Has a crush. Occupation: Bather
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 40 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 6000 sp. Emerald (1000 gp). Deep blue spinel (800 gp).
Malmûg Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean green cloak covering his clean studded leather. His tied-back hair is chestnut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Mentor. Occupation: Sellsword
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 9000 sp. Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item.
Laucian Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears white leather gloves, a white jacket, and tight pants, and a wedding ring on his right hand. His small hat is riddled with cuts and holes. His amber eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south to a Cartwright, Laucian learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love, Job. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 73 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
Possessions: 2000 gp. Large well-done wool tapestry (400 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item.
Beast Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. He has brown fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a forest tribe. His mother was a soldier and died while he was still young. Beast was left his mother's suit of armor and trained in its use and care. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions
Flaws: Impulsive. Bonds: Attractive, Religious, Nature, Military. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
