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NPC Generator

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Gubu Law, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel small hat and pastel clothes and is in decent physical shape. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He exudes charisma. He is a tour de force of persuasion. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Gubu grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gubu grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gubu. He was granted arcane powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Criminal record, Adventurer, Military. Occupation: Mayor

Voice: German accent

Attributes [hide]

Gubu Law, Male Half-Orc Paladin 10
Medium (5'10") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 94 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Jade (160 gp). Alexandrite (500 gp). Bloodstone (50 gp). Deep blue spinel (500 gp). Freshwater pearl (4 gp). Alexandrite (500 gp). Golden yellow topaz (500 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogthrak Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a tan shirt with thin grey vertical stripes and green pants. He wears his auburn hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Insomniac, Mundane. Bonds: Family, Criminal record. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Ogthrak Marston, Male Half-Orc Adept 4
Medium (5'10") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)8 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. Eye agate (7 gp). Hematite (7 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs


Donaar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His blue crest is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He served in the navy to pay for his family's outstanding loans. When Donaar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Ugly, Insomniac, Shy. Bonds: Military. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Donaar Ophinshtalajiir, Male Dragonborn Druid 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)12 (+1) 14 (+2)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Hadleigh, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy red hair. His hazel eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He was granted druidic powers by his dying brother.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Emotional. Bonds: Poor, Attractive, Nature. Occupation: Farmer

Voice: American accent

Attributes [hide]

Thomas Hadleigh, Male Human Barbarian 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)14 (+2) 13 (+1)16 (+3)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 1000 cp.


Social Check DCs


Duergath Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. His black hair is well kept and his bushy mustache is tapered upwards at the ends. This green eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a gnolls raid, leaving Duergath alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Bonds: Attractive, Slave, Enemies, Religious. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Duergath Eversharp, Male Dwarf Expert 9
Medium (4'5") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 55 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1000 gp. Black pearl (400 gp). Coral (160 gp). Star ruby (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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