Ar-Karo Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt and is in decent physical shape. He wears his white hair up in a very large beehive style do. His eyes are hazel and beady.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ar-Karo was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Karo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 14
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 140 gp. 1 Masterwork Common Melee.
Oppleby Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His hair is chestnut and curly. He has a dull look in his brown eyes.
Personality: He can speak with the recently deceased. He takes great joy in being the best Engraver in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Job. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 180 gp.
Dûsh Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. After a long history of fighting, Dûsh and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 50000 cp.
Kaladan Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His blue crest, when down, is lengthy. His eyes are gold.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of illithids once and for all.
History: Sold as a small child to a slaver, Kaladan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Artistic. Flaws: Insane. Bonds: Enemies, Mentor, Family. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Sardonyx (60 gp). Star ruby (700 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item.
Rolf Pickering, Male Human [Permalink]
Personal [hide]
Description: This northern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Poor, Immigrant. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
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