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Advanced [show]


Pikar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man wears a lot of dark rich colors, with gold accents. His black hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Armorer, but he got bored and became a Banker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down.

Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Pikar Brightmoon, Male Halfling Expert 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Jeweled gold crown (2000 gp). Old masterpiece painting (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Pûg Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. He has red hair. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school to support his sick father, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world; and regain custody of his daughter

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Pûg Addington, Male Half-Orc Cleric 2
Medium (6'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Nature +1, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 290 gp. Zircon (60 gp). Silver pearl (60 gp). 1 Masterwork studded leather.


Social Check DCs


Tree Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long black fur is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To get a good night's sleep; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Rich, Enemies. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Tree Of Ale, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 29 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills History +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ivellios Horineth, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a faded coat and loose pants complete with wide-brimmed hat, and a wedding ring on his left hand. He has a small bristly mustache and wavy golden hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Knight profession.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern.

Flaws: Addict. Bonds: In love, Attractive, Job, Rich. Occupation: Courier

Voice: Indian accent

Attributes [hide]

Ivellios Horineth, Male Elf Fighter 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. Sardonyx (60 gp). Chalcedony (60 gp).


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His white hair is lengthy. He has a dull look in his violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: He got into the Jeweler business at a young age. In his 15th year, his parents were killed by a giants raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: He wants revenge against giants.

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Ernest Clapham, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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