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Advanced [show]


Taklinn Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of shortbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is heavily combed to the left. He has gleaming, smiling gray eyes.

Personality: Taklinn wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Taklinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Taklinn Ironfist, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)11 (+0) 9 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his black robe and has his ceremonial dagger always slung over his shoulder. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east, but his parents moved at a very young age to the north. In his 18th year, his parents were killed by a gnolls raid, leaving Adrik alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of gnolls; and he wants revenge against gnolls

Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Immigrant, Enemies. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Adrik Gorunn, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Immeral Ariessus, Male Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this northern man tends to wear a large brown jacket. His silver hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Immeral was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Doctor.

Motivation: He is compelled to act according to his religious beliefs; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Family, Job, Religious. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Immeral Ariessus, Male Elf Warrior 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)18 (+4) 13 (+1)14 (+2)
Skills Religion +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Orc, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. Amber (60 gp).


Social Check DCs


Tarhun Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His red crest is drawn into a tight pony tail with a butterfly scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Tarhun was raised in a hard working conservative environment. A freak accident while working with his Sailor father left him crippled. He became a Mortician soon after.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Tarhun Baharoosh, Male Dragonborn Paladin 7
Medium (6'3") Dragonborn, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)17 (+3) 15 (+2)18 (+4)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A silver and pearl hairclip (10 gp). Solid gold idol (1000 gp).


Social Check DCs


Immeral Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His long red hair reaches down to his waist. His eyes are amber and beady.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Immeral was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Immeral's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Ugly, Antagonistic. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Immeral Meliamne, Male Elf Monk 8
Medium (5'3") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 17 (+3)17 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 130 pp. Smoky quartz (50 gp). Malachite (9 gp). Zircon (50 gp). Black opal (600 gp). Malachite (9 gp).


Social Check DCs

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