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NPC Generator

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Advanced [show]


Arjhan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He wears his green crest down. He has a dull look in his gold eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small mountains village. Arjhan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arjhan Baharoosh, Male Dragonborn Rogue 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 68 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 160 pp. 1 Minor magic item.


Social Check DCs


Foxilon Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. He keeps his long chestnut hair kept up in a rat tail. He has gleaming, smiling violet eyes.

Personality: He speaks before he thinks and is too direct. A true patriot, Foxilon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Foxilon was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: To unite with his sister; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Military, Family. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Foxilon Wiseacre, Male Halfling Warlock 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Just what you see.


Social Check DCs


Charles Wesley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is still thick. His eyes are hazel and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Rich, Job. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Charles Wesley, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Citrine (20 gp). Sardonyx (20 gp). 1 Banded mail.


Social Check DCs


Reynard Spalding, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. He has a small bristly mustache and wavy auburn hair. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Cynical, Fearful. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Reynard Spalding, Male Human Warlock 6
Medium (5'5") Human, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 900 gp. Sardonyx (30 gp). Moonstone (30 gp). Blue quartz (14 gp).


Social Check DCs


Three Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His fur is short and yellow. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Locksmith, Three learned a great deal about his mother's area of expertise. When Three reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Job, Military. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Three Fang, Male Tabaxi Wizard 10
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 56 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 13 (+1)17 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).


Social Check DCs

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