Flame On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of pickaxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his red fur. His fierce blue eyes like to dwell on things.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 18th year, his parents were killed by a dire rats raid, leaving Flame alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Bonds: Attractive, Job, Poor, Enemies. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 14)
Armor Class 11
Hit Points 68 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 6000 gp. A silver and pearl hairclip (40 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (2900 gp). Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled anklet (1000 gp). 1 Medium magic item.
Zepar Swift, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a colorful flower in his dark red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 13)
Armor Class 12
Hit Points 70 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 800 pp. Black pearl (200 gp). Violet garnet (200 gp). Bloodstone (20 gp). Violet garnet (200 gp). Citrine (20 gp). 1 Medium magic item.
Grom Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man wears baggy red pantaloons and a tan scarf. His auburn hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a necromancer, Grom was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 400 gp. Golden pearl (130 gp). Obsidian (13 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item.
Spring Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. His black fur, when down, is lengthy. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Spring took refuge in the large cave and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends.
Flaws: Ugly, Shy, Selfish. Bonds: Adventurer, Religious, Nature. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 44 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 290 pp. Deep blue spinel (1400 gp). Moonstone (70 gp). Alexandrite (1400 gp).
Namfoodle Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey shirt with thin brown vertical stripes and white pants. His brown hair is smooth and relatively long. This blue eyed southerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the south. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Athletic, Pacifist, Logical. Flaws: Insane. Bonds: Job. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp. Coral (90 gp).
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