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NPC Generator

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Simon Home, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise hazel.

Personality: He dislikes all the random violence that takes place in the north. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered writing. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Athletic, Pacifist, Artistic. Bonds: Poor, Criminal record. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Simon Home, Male Human Wizard 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Norkruuth Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left hand appears badly burned and disfigured. His gold crest is heavily combed to the left. His eyes are likewise gold.

Personality: Norkruuth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.

History: Norkruuth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Dilettante job and began his own company from there.

Motivation: He has comitted a past crime that haunts him to this day; and sabotage a competitor

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Job, Criminal record. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Norkruuth Delmirev, Male Dragonborn Rogue 8
Medium (6'1") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Athletics +6
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6

Possessions: 9000 sp. Red-brown spinel (80 gp).


Social Check DCs


Raam Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large pastel jacket. He has wavy dark red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Raam is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Raam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and he feels that his past leaves him morally obligated to help

Flaws: Mundane. Bonds: Family, Military, Nature, Criminal record. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Raam Revulsion, Male Tiefling Commoner 17
Medium (5'8") Tiefling, True Neutral (CR 17)
Armor Class 11
Hit Points 110 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)14 (+2) 18 (+4)13 (+1)
Skills Performance +7, Stealth +7
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2

Possessions: 3000 gp. Golden yellow topaz (1100 gp). Lapis lazuli (9 gp). Golden yellow topaz (1100 gp). Black pearl (1100 gp). Tiger eye turquoise (9 gp). Alexandrite (1100 gp). Rhodochrosite (9 gp). Deep blue spinel (1100 gp). Amethyst (120 gp). Brown-green garnet (120 gp). Moss agate (9 gp). Rhodochrosite (9 gp). Smoky quartz (70 gp). Rock crystal (70 gp). Star ruby (700 gp). Onyx (70 gp). Aquamarine (1100 gp). Jet (120 gp). Freshwater pearl (9 gp). Deep green spinel (120 gp). Moss agate (9 gp). Jet (120 gp). Lapis lazuli (9 gp). Rose (70 gp). Chrysoberyl (120 gp). Brown-green garnet (120 gp). Obsidian (9 gp). Tourmaline (120 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Marbas Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports green clothing, slightly heavier than average wear. His red hair, when down, is lengthy. His white eyes peer out from beneath his wide-brimmed green hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Marbas grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He struck the Layabout job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Shy. Bonds: Job, Adventurer, Enemies. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Marbas Fear, Male Tiefling Ranger 18
Medium (5'9") Tiefling, True Neutral (CR 18)
Armor Class 12
Hit Points 91 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Medicine +9, Perception +9
Senses Passive Perception 19
Languages Common, Infernal
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1703221

Possessions: 12000 gp. Old masterpiece painting (1300 gp). Brass mug with jade inlays (100 gp). Solid gold idol (700 gp). Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (100 gp). Jeweled electrum ring (5000 gp). An abacus with copper, silver and gold markers (180 gp). Large well-done wool tapestry (100 gp). Carved bone or ivory statuette (20 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs


Tûkâ Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tûkâ Atherton, Male Half-Orc Paladin 1
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 15 (+2)6 (-2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs

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